The Maze of Mezeria for Mythras

Brave the Maze of Mezeria! There is but one chance for glory, but many for death. Venture forth with skill and guile or join the doom of a long dead civilization. The Maze of Mezeria is a 62-page adventure for Mythras. Your players will explore a labyrinth full of secrets while fighting for their very survival. The Mythras Core Rulebook is required for this adventure.
 

In this adventure you will find; 

  • A 62-page adventure that should last 10-20 hours depending on playstyle; 

  • A fully keyed map of the Maze of Mezeria; 

  • New adversaries, including Blobs, Cannibals, and more; 

  • A full adventure summary, keyed for quick reference at the table;

  • And much more! (See Below!)

* Remember, if you purchase a book from Amazon.com, we are happy to send you a free PDF. Just CONTACT us with your proof of purchase and we'll send you the digital copy.

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For GMs' Eyes Only

This section is for GMs who want to make an informed decision before buying Maze of Mezeria. Players that read this section will find SPOILERS!

What is Maze of Mezeria?

Maze of Mezeria is a 5.5" x 8.5" digest format book, including a 5-section dungeon. But this adventure is more than a simple dungeon crawl. You will find things such as traps, a puzzle, and encounters; but most of these can be avoided entirely. The real danger in Maze of Mezeria is exhaustion. This adventure uses Fatigue Levels to a large degree. Moving from one place to another in the maze will automatically cause you to suffer a level of fatigue. Doing certain actions can also cause fatigue. Finding rations is vital to the PCs' survival.

Who is this adventure for?

This adventure is suitable for any character. Lesser skilled characters could have a more difficult time, but the difficulty can easily be adjusted by increasing or decreasing Difficulty Grades. This is a fantasy adventure, but one that could be placed in almost any fantasy setting.

What else is in this adventure?

A cursed minotaur, cannibals, gelatinous blobs, devious prisoners, strange riches, golems, illusions, traps, starvation, and a whole lot of fun.

How does it run?

The length of the adventure depends on what the players do. They could cut straight across the maze toward the exit if they are lucky and fight the urge to explore. Those that want to find every little thing and search every nook will find themselves in trouble as they run out of rations and continually suffer fatigue. We recommend the GM read the adventure, but we've included a summary of each section for quick reference at the table.

What else?

Maze of Mezeria includes a fully keyed, and unkeyed map of the maze. This can be found in the print book, and as an image download. If you enjoy great dark fantasy art, this book has a good chunk of full color art that hopefully will help provoke your imagination. And finally, there are 5 new bestiary entries (Mannequins, Starving Mazerite, Mazerite Leader, Blobs, and Astra the Rogue).

Last pitch!

If you're looking for a dungeon-like adventure for your campaigns this could serve as an interesting aside. A GM could also use it to spur on more adventures based around the lost kingdom of Mezeria.  We hope you take a chance and explore the Maze of Mezeria with us!

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